What This Tutorial Teaches:
- How to change the trait of a CAS pose pack.
What This Tutorial Does NOT Teach:
- How to use blender.
- How to make poses.
- How to make pose pack.
- How to reticulate splines … or even what that is.
What You Will Need to Complete This Tutorial:
- The latest Sims 4 Studio (S4S) release. >> Download
- Something to take notes with. A text editor like “Notepad” works great. Paper and pencil not so much.
- A bit of experience with poking around in the warehouse tab of S4S.
- A CAS pose pack you want to change the associated trait for.
Things To Remember While Following This Tutorial:
- The warehouse tab can be scary at first, but we’ll step you through what you need from where, and where to put it.
Step by Step Instructions:
- Gathering Necessary information.
- Open Sims 4 Studio (S4S).
- Under the Animation button, choose Override and press the Animation button.
- Wait for the list of all EA animations to load. After they load, type “_CAS_trait” into the search bar. Find the trait you want to link the pose pack to in the list. We’ll be using the Active trait. Select your trait of choice and press the Next button.
- Give the package a descriptive name and save it to your working folder.
- Go to the Warehouse tab, click the first entry in the list on the panel to the left, and find the Name field on the panel to the right. Select all of the text in the Name field and copy then paste it into your note taking program and label it as “Name”.
- Next, scroll down and find Key, select and copy the entire Instance field. Paste that into your note taking program and label it as “Instance”.
- That’s all we need from this package. You may close it. Don’t delete it yet in case you have made any mistakes with copying and pasting.
- Assigning the new trait to your existing CAS pose package.
- Using Sims 4 Studio, open the package containing the CAS pose you want to reassign. Make sure the package is not still in a compressed file such as a zip or a rar.
- Go to the Warehouse tab, click the first entry in the list on the panel to the left. Copy the Name value from your note taking program and paste it into the Name field on the right panel and also into the ClipName field.
- Scroll down and find the Instance field. Copy and paste the Instance value from your note taking program into the corresponding field.
- Save your progress!
- Click on the second entry in the list on the left. Find Name and ClipName, copy and paste your Name value from the note taking program into those fields.
- Scroll down and find the Instance field. Copy and paste the Instance value from your note taking program into this field.
- Save your progress!
- Copy your package from your working folder to your mods folder and make sure it either overwrites the original, by having an identical filename and placing it in the same folder, or the original is removed.
- Launch your game and test! If it works, yay, you’re done! 🥳 If not, go back and check your values between the first file and the notes, as well as between the notes and the final file.
Last, but certainly not least, I’d like to give a shout out and a thank you to Plumsie for asking for a tutorial like this and giving us reason to write this! Hopefully this is readable and easy to follow. If anything is confusing please feel free to drop us an email or find us in the Creator’s Musing discord server. 😅